27 December 2025 Release notes
I would like to highlight the following topics:
1. Server Launch
The server is finally open! The game is now alive again after being closed and largely forgotten since 2016. Brought to you by OrgannerX with some help from Flicker.
2. Project Development
Work on this project (both server and client side) began around June-July 2025. It took me roughly six months of dedicated effort to bring the project to life and allow you to experience it.
3. Economy and Monetization
The economy on this private server is not P2W - there are no characters or guns that will deal an increased damage or shoot faster. However, I had to put items that gives additional little benefits to the shop for a Cash wallet. This will help me pay the server bills. And if I see a great support and a decent player count, I may work on updates for this game in future. Some features were not implemented to the planned release date due to time constraints.
4. Potential Future Updates
Some unfinished or unimplemented features that may appear in future updates are:
• Clans system.
• Spectator system (if it exists in the game).
• 'My stats' tab in the main menu of the game.
• Additional UI translations (most of the interface is already translated to English by me).
• I can try to add unreleased characters and weapons parts from the CBT version of the game.
• Something else that I may have forgotten.
5. About the Game
I should point out that this game is ASS under the hood. Nexon and/or Nexon GT almost literally made this game out of shit and sticks. Poking in the game's guts made it clear for me why the game was shut down that quickly after release. Fixing countless bugs and problems, maintaining this game long-term, or releasing it in other regions (like Japan), would have been extremely difficult. The publicly circulated reason for the shutdown - that the game had over-sexualized characters - is just a cover for poor development practices and design choices. This is really the worst made Nexon game that I have worked on.
Note: If the game crashes, gets stuck on a loading screen, or behaves in other broken or unexpected ways, that is not my fault. This is how the client side of the game is coded, and there is nothing we can do about it.